Friday, May 25, 2007

Ecco





I would like to devote a few words to my most enduring obsession.


Ecco the Dolphin was the Sega game that I just had to have. I saw it on the telly in a commercial, way back in '92 (15 years ago, Oh MY God!!) and as I have loved whales and sharks since before I can remember, I was instantly smitten. I nagged my mum, I went so far as to sit in front of the TV with one of those disposable cameras after school every day for a week, waiting for the commercial to come on, and when it did I snapped away like crazy(we didn't have a VCR at that point). The pictures turned out a little weird, I have to say. Because I was by no means an accomplished photographer, as a twelve year old, the shots were a crazy mix of shadows and reflections of our seventies-decor living room with a little blue dolphin swimming through it. Eventually my mum caved in and bought a Sega Mega Drive for christmas, with a copy of Sonic 2 for my little brother, Apache Strikeforce or something similar for my older brother, and Ecco for me. I was in heaven.


Though I'd had to wait five months to get it, I was not disappointed. Every opportunity I got, I was on that Mega Drive exploring deep-sea caves with Ecco. The game is beautiful, even in its first incarnation as a side-scrolling underwater puzzle/adventure. The graphics are fluid and the sprites well rendered, the textures are rich, the colours deep and lush. And it's fast. Ecco twists and leaps, dives and rolls with all the grace and agility of a real dolphin, albeit in 2D.


But the beauty of Ecco the Dolphin is in more than just what it looks like, the game is a symphony of rich sound. The music is complex and evocative, at times thrilling, at other times chilling. The sound effects really do echo, conveying a sense of the awesome vastness of the ocean, and Ecco's squeaks and whistles manage to convey an awful lot of emotion. I could lose myself in that game for hours at a time, loving it with every fibre of my being, despite how amazingly frustrating it sometimes was.


It was a hard game. It wasn't especially violent, in fact, compared to the games my brothers enjoyed it was practically tree-hugging, being mostly concerned with the solving of puzzles. Maybe that's why it got a reputation for being gay or girlie. The thing is, though, it's one of Sega's most unique releases, and by all accounts one of its most memorable. I've only recently come to understand from trolling through the Internet that my obsession is not so perverse after all, the game actually has something of a cult following. I was thrilled when I found a number of the story-clips from the Ecco titles recently on YouTube. I also found websites devoted exclusively to the games.


Ecco means a lot to me. I am profoundly moved by the hero's quest, for at its heart, Ecco the Dolphin is a story about loneliness. I won't go into the plot details here, but suffice it to say that as a kid who never found many friends, who didn't ever really fit in, I felt to some extent it was my story that was being told in that game. It's a story about loss, about bravery and determination, about fighting for what is yours even when there is no one on your side, about beauty and horror, despair and terror, mystery and myth.


I don't have many burning ambitions in life, but the one thing for which I deeply, desperately yearn is to see a film made of the first Ecco story, whether composed of cunningly edited live footage of whales, dolphins and sharks, or of photorealistic CGI. It would have to be an art film, more about the experience of the vast cold ocean than about adrenaline. Definitely not a popcorn movie. I often fantasise about how I would do it if I had the money, what it would look like, how it would sound...

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